Executive Summary : | The project aims to encourage children to engage in project-based activities, develop observation, estimation, critical, and creative thinking skills, and develop scientific thinking. It also aims to impart knowledge of Artificial Intelligence and its applications, such as Computer Vision, Robotics, and Language Processing. The project proposes activities such as awareness sessions, seminars, and learning through Bread Boards, Aurdino, Raspberry Pi, 3D printing, Embedded systems, Cyber Security, and IoT. These activities provide students with a platform to stay updated with technological advancements. Activities II and III involve virtual reality and augmented reality technology experiences, providing children with an easy way to understand science and improve their imagination skills. Students will be trained on how to use AI applications and its usability by involving them in different platforms. AI can adapt to children's knowledge, speed of learning, and desired goals.
The work plan includes a one-month knowledge and interest assessment, two months of virtual reality and augmented reality technology experiences, and a one-month awareness of using AI education platforms. The project also includes competitions, assessments, and deliverables/desired benefits to target groups.
The project aims to provide hands-on experience on technology, improved communication, skill and knowledge improvement, fun learning, group/collaborative learning, and model and activity-based learning. |
Co-PI: | Mrs. A Jayalakshmi, Vardhaman College of Engineering, Hyderabad, Telangana (501218), Mr. B Rajagopal Reddy, Vardhaman College of Engineering, Hyderabad, Telangana (501218), Dr. Jeshma Kovvuri, Vardhaman College of Engineering, Hyderabad, Telangana (501218), Dr. Ravivarman Shanmugasundaram, Vardhaman College of Engineering, Hyderabad, Telangana (501218) |