Executive Summary : | The project aims to motivate children's thinking and creativity towards emerging technologies, encourage their skills development in design thinking, and impact knowledge of web development and blockchain techniques through training. It proposes activities such as organizing awareness sessions, seminars, and hands-on learning sessions on these technologies. The project also provides a 360-degree immersive learning experience using Virtual Reality and Augmented Reality technologies. The use of AI training platforms will be employed for training and practice sections. The project is based on NCSTC goals and aims to empower rural children by utilizing advanced technologies for farming and agricultural products marketing and sales. The project involves three phases: pre-assessment, training, and outcome evaluations. The project's objectives include improving communication, skill development, fun learning, group/collaborative learning, and model and activity-based learning. |
Co-PI: | Dr. Karuppiah N, Vardhaman College of Engineering, Shamshabad, Hyderabad, Telangana (501218), Ms. Padmini C, Vardhaman College of Engineering, Shamshabad, Hyderabad, Telangana (501218), Dr. Praveen Kumar B, Vardhaman College of Engineering, Shamshabad, Hyderabad, Telangana (501218), Mr. Srinivas N, Vardhaman College of Engineering, Shamshabad, Hyderabad, Telangana (501218) |